Time X All In One

Mods chevron_right chevron_right Time X All In One
  • description Description

    INTRODUCTION:

    This mod add X times longer Research,Civics and GreatPerson turns rate of all "GAMESPEED" options.
    It is not a gamespeed option and it not modify vanilla gamespeed.

     

    IT IS A ALL IN ONE MOD of my Other mods:
    FOR RESEARCH : Research Time X
    FOR CIVIC MOD : Civic Time X
    FOR GREATPERSON MOD : GreatPerson Time X
    By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
    Construction and Formation, are the same that your gamespeed vanilla choice.

    I have made this mod just to create an army and have a time to play with it before his obsolesence.

    IA Army is Bigger about your TimeX Choice, Because when they have construct building, they form units, and form units, and form units.......Like you so.
    More Time is longer, more Hugger Battle is Coming....

    City Range Up X : Up 3 to 4 or 5 tiles the minimum distance between Cities

    INSTALATION:

    After Dezip (or Derar), Put the Files "TimeXx All In One" folder in :
    "Documents/My Games/Sid Meier's Civilization VI/Mods" folder.

    Warning: The mod is activated by Default. If you install the three Version, nothing will hapen.

    JUST INSTALL OR ACTIVE ONE OF THEM !!!

    End Game is default "2050". Set it "unlimited Turn" for new game

    Tell me if you prefer "Mod desactivated" by default.

    COMPATIBILITIES:

    Work with Other mod which not modify "Technologies.xml " "Civics.xml " "Eras.xml " files.

     

    REMERCIMENTS / THANKS :

    This is my All In One Mod.
    French Modder
    Thanks For your vote, and Endorse if you like, Purposes, Ideas and Suggests

  • speaker_notes Installation

    After Dezip (or Derar), Dezip desired preset ant Put "TimeXx All In One" folder in :
    "Documents/My Games/Sid Meier's Civilization VI/Mods" folder.

    Warning: The mod is activated by Default. If you install the three Version, nothing will hapen.

  • event_note Changelog

    Fixed modInfo : Missed " _ " on line in the file. Mod didnt work. Sorry for Inconveniant

    Update 14-12-2016: add ( X3 ) ( X4 ) files

    Update 25-12-2016
    Synchronized with WINTER PATCH 2016 "DLC Polish"
    [BALANCE CHANGES]
    Increased research costs of Technologies and Civics progressively from the Industrial era (about +5%) to the Information era (about +20%).

    Update 23-01-2017:"Medieval Faires" and "Guids" x40 wrong line set to "x4"

    Update 24-01-2017: SQL File for Tech and Civics ( Great for balance game Update), doesnt work for GreatPerson

    Update 25-02-2017: Added Different ID due to Mod Manager Preset Ingame

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